I’m dealing with skeletal mesh smoothing problem (banner animation) as you can see in the link down below, according to my research i tried all normal import methods during import into ue4, in 3ds max triangulate and smoothing groups also checked for fbx export, none of them worked, do you have any idea guys, why it’s happening?
Note: i haven’t this issue in 4.19, after switching to 4.21 I faced with this issue !
Hey There [USER=“202133”] K[/USER] thanks for respond and showing me the underneath of iceberg Oo
I didn’t know that, this issue such a long time problem, but i’m little bit confused because i didn’t get that issue on 4.19 (please check pic. down below) issue appear whenever i migrated to 4.21!
this is 4.19
this is 4.21
And this is not pre-baked cloth sim. i just followed this tutorial;
Check light shadow Bias distance settings in 4.19 and compare it to the one in 4.21. It could be by default some settings have changed in 4.21. other than that I can’t see why it should display any different.
I checked and compared all, i found some minor differences but the rest is same. I changed and tested tons of parameters in directional light but no result
Neverthless thank you.