Skeletal mesh scaling import issues.

Hello,

I have character with skeleton - h_v3_FM.FBX and hair h_v3_FM_Hair.FBX with the same skeleton.
When I importing h_v3_FM.FBX with scaling 2.5 in import parameters - it looks good.

But when I importing h_v3_FM_Hair.FBX with selecting skeleton h_v3_FM and scaling 2.5

it’s importing very strange:

http://s6.postimg.org/damij6sj5/screenshot_27.png

It’s looks like scaling of the mesh (by 2.5, as in import parameters) was not applied.

I tried to import h_v3_FM_Hair many times, with different import options, but it still importing in original mesh size, without mesh scaling.

How to fix this issue?

Solved by switching on import option “Use T0As Ref Pose”.