Skeletal mesh root is in wrong place after import FBX

Hi,
So i did a skin with CAT in 3ds max and Link the pelvis and plataforms of the feet in a Dummy that will be my root, but when i imported the model as skeletal mesh in unreal engine the root just moved to wrong place, i try use other models as root but all have the same problem, somebody have any idea what happening here?




Thanks for you time :smiley:

Well, the size of the Dummy que i have created is very big , so for some reason the UE4 do not Understood the position of the root .
So i did the smaller dummy and now all works good, buut the still moving the root :confused:

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Cheer :wink: