I tried to create cloth for my Skeltal Mesh with Blender 2.93.7 for Unreal 4.27, but run into the problem that the imported skeletal mesh is no more working with existing Animations of the Skeletal.
While searching YT for a solution I tried different import and export settings, and several plugins for blender, but none was solving this problem.
To describe what my expection is and what is not working i created a small project that describes what is happing. In the last picture you see that the skeletal mesh looks perfect, but if i assign existing animations they do not work.
My guess is that this has to be working if i want to assign the masterpose of the cloth to the bodymesh.
Of course i can retarget animations on a new imported skeletal, but that is not what i am looking for.
Is this maybe a bug or a missing feature?