I am trying to use a more sophisticated raycast target system that detects a skeletal mesh rather than a capsule collision. I am using the Third Person Template and I’ve tried setting the Capsule Collision to “Overlap” and “Ignore” and set the Skeletal Mesh to “Block All” and it just goes through the Skeletal mesh. If I have the Capsule Collision set to Block all then the raycast works fine. Any ideas? Thanks.