I had a question regarding Skeletal Meshes. I’m not really an art sort of fellow and instead more of a programmer so my jargon might be off in this department.
Before I ask the question let me setup what i’m trying to do first. I have a weapon in my assets at my disposal and i’m wanting to Ray Trace from the weapon’s sockets which means it will require a skeletal mesh. What exactly is the process of adding a skeleton to the mesh? (I’ve already got the Ray Trace from socket locations figured out! )
If anybody had the documentation on this that’d be super swell. I remember with the CryEngine it had a really particular naming mechanic and I was wondering if that is also the case here? I’m sure if I spent a little more then 10 minutes searching for it i’d find the answer but… I would appreciate a direct answer for what i’m looking for instead. I really appreciate it guys, thanks.
If I can find it before others post i’ll link it in this thread to save folks from searching.