Skeletal Mesh Preview Asset Not Showing Up

As you can see, the skeletal mesh has a socket named ‘stock’, and a preview mesh attached to it titled ‘sanu1.’ However, this mesh does not appear.

This is what ‘sanu1’ looks like in its own viewer, showing that it has no obvious issues.

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However, EVERY Skeletal Mesh I have ever imported into Unreal has bizarre transform values like these, and I’m not sure if they’re cause for concern.

Anyway, I have no idea why setting ‘sanu1’ as the preview asset doesn’t work. Any suggestions appreciated.

The Scale was the issue. Totally messed up import export settings.

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