As you can see, the skeletal mesh has a socket named ‘stock’, and a preview mesh attached to it titled ‘sanu1.’ However, this mesh does not appear.
This is what ‘sanu1’ looks like in its own viewer, showing that it has no obvious issues.
,However, EVERY Skeletal Mesh I have ever imported into Unreal has bizarre transform values like these, and I’m not sure if they’re cause for concern.
Anyway, I have no idea why setting ‘sanu1’ as the preview asset doesn’t work. Any suggestions appreciated.