I have some simple skeletal mesh objects that collide and react physically with everything else so far except for the conveyor field I created. The skeletal mesh does appear in the overlapping actor array in the conveyor field. Static meshes move fine within the field as well as the player. If I place the skeletal mesh within the field and uncheck physics then it moves as well, but no physics obviously. I’ve developed a work around in which I am able to split the skeletal mesh up into two pieces one static and one skeletal and parent the skeletal to the static and use its collision and physics. This isn’t ideal and I assume there is a better solution. I’ve attached all my object details and physics object properties, hopefully there’s some checkbox or setting I’m missing.