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Skeletal mesh Physics Asset - Modify Physics Bodies?

Is there a way to access/modify the Trnasforms on the physic bodies you create within Persona?

I would like to modify them according to the character geometry, since I have morph target, so I can adapt the physic asset whenever the character goes skinny/fat.

Any way to accomplish that using Blueprints?

I don’t think you can adjust it on the fly, I could be wrong, but not sure, however, I would guess you just create a phys asset for each state and swap them out, which you can do easily through blueprints.