Steps to reproduce:
- Make a character with a skeletal mesh
- Make the skeletal mesh overlappable with pawn object type
- Tick Generate Overlap Events for the skeletal mesh
- Add logic to print bone name for on component overlap for the skeletal mesh
- Drag a copy of the character into the map
- Use the character in your game mode and play
- Overlap other character mesh
- bone name prints none
I understand that when mesh overlaps with the capsule the bone name is none. However , it also overlaps the skeletal mesh inside the capsule so there is no reason to not have a bone name.
Whats more disturbing is even the location and impact point return zero vector. As such how would you proceed on making a game where its important to know which bone of your character hit which bone of other character?
Product Version: UE 4.13