Hey everyone, this is my first time working with vehicles in UE, I am using a mesh that I have rigged in Maya with doors, wheels etc.
Here is what it looks like in Maya
But when I import this to unreal the bone structure is all over the place with missing bones and bones that don’t even exist? I don’t know if I’m doing something wrong in maya or whether theres some kind of import setting I’m missing?
Anybody know how to fix this, am I doing something wrong?