Skeletal Mesh not showing in Animation sequence created from Control Rig


What i did:

  1. Made a control rig of skeletal mesh and added control to it so that SK mesh rotates while i rotate control.
  2. Drop the rig into level which gave me a level sequence where i added key changes in sequencer editor. When i play animation, the SK mesh animates.
  3. Right click on SK mesh (in the left tab of sequencer) > create animation sequence → to create animation sequence.

Problem: the animation sequence does not show SK mesh when i open it. It is empty.
Can anyone tell why this is happening? Thanks!

Simply add a preview mesh in the preview scene windows
If you don’t find it go to window and click for it

Your welcome