Skeletal Mesh not showing below ground?

I have a Skeletal Mesh Animation which is some ground breaking apart, I want to place it just below the ground, but the mesh doesn’t show, only the shadow shows. Anyone had this problem or know how to fix it?

Where does it not show? At all or below ground?

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I offset the SKM by just -1 within a BP otherwise it’s overlapping polys and flickering but doing so what emerges is only shadow.

I don’t have anything like Depth Fade within Materials and am trying to find a way to show Wireframe at runtime.

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I’ve tried adjusting the animation and meshes themselves, but it does the same thing.

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Are you using root motion? Does the mesh have collision? Maybe its falling or getting stuck under the surface?

You’d have to show pictures. If you’re placing it below a ground surface, are you supposed to even see it above the ground?

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Not sure what you mean by Root motion and there is no collision as far as I can tell. I’m pretty sure its not falling, I still get the shadows.

Would it help if I submit a project?