I have a Skeletal Mesh Animation which is some ground breaking apart, I want to place it just below the ground, but the mesh doesn’t show, only the shadow shows. Anyone had this problem or know how to fix it?
Where does it not show? At all or below ground?
I offset the SKM by just -1 within a BP otherwise it’s overlapping polys and flickering but doing so what emerges is only shadow.
I don’t have anything like Depth Fade within Materials and am trying to find a way to show Wireframe at runtime.
I’ve tried adjusting the animation and meshes themselves, but it does the same thing.