Skeletal Mesh not moving with capsule after using and destroying a physics constraint

Hi guys!

Bit of a problem here. As the title states, after I use and destroy a physics constraint actor, my Skeletal mesh no longer moves around with my Capsule. The animations are playing, it is just staying in the same spot instead of moving around with the capsule. Interestingly though, if I press eject on the editor and then click on the mesh in the world outliner and then possess the scene again, it works fine. This tells me that I might need to force something to update that is not updating. Any ideas? Ever seen this before?

Anyone?