Hello Unreal people,
I looked around but found nothing to address this issue.
I am attempting to import a skeletal mesh but every time I do, Unreal does not detect a skeletal mesh and if is tick the box to import a skeletal mesh, Unreal will import separate meshes, each having a skeletal mesh asset with the mesh node as the root node and no skeleton tree from Maya.
I am exporting from Maya, I tried with a fresh file just a subdivided cube skinned to two bones with the same result.
I have tried resetting the export settings as well as the import setting in unreal
all history deleted and transforms frozen before skinning
I select the mesh(es) and the skeleton and export selected
My root node is called root
I have used Unreal for a while and this the first time I have this problem. I feel like I am back to square one. Does anyone got an idea of what this could be?