Hi there. I was working on my player model into the game. I retargeted the animations from the previous model to this new model. But for some reason, when I put into my player blueprint, it doesn’t appear, just a very thin cylinder(?). It does move like the previous model though. In skeletal mesh and retargeter, it appears fine so I’m not sure how to fix this.
Not sure what is happening here, you may need to check the dimensions of your character in your blueprint. That “weird cylinder”, judging from the colors, is your character just stretched so thin it’s a toothpick.
You can find the scale when you have the mesh selected in the components tab on the left. Also, when you drag your character (no blueprint) into a level, what does it look like/what size it it?
Also what character blueprint are you using? Seems to the scaling is off especially after looking more at your blueprint viewport. What does it look like when you add it to your level?
Hi!Sorry for the late response! I’ve been a little busy but I did find out the problem was with the animation blueprint. I had to redo it but thank you so much for helping!!