Skeletal mesh needs collision to work like static mesh

Hello, So i have seen many posts on how to edit the physics asset of the skeletal mesh, and I can get it working for my object in terms of it simulating for it bouncing around as a rag doll, in the simulation window.

But my issue is this is not meant to be a rag doll.

My mesh is a door, its a complex door that i just animated and exported with a open and close animation.
So what I cant figure out is how to make it so the parts of the door block and not block objects when its in its different animation states.

For now im just trying to get it so the skeletal mesh allows walking on it when its closed, as its a door that you use vertically for like helicopter in and out type use.

Thanks