Skeletal mesh moving from root capsule when aboard a physics constrained actor?

I am a brand new beginner. What i am really trying to do is have an airship-like physics vehicle where a suspended hull / gondola moves around a bit as it is attached to the gasbag. I am using a physics constraint component with the gasbag as the component 1, and the hull as the component 2.

The problem i am experiencing is that I have a gasbag BP with a child actor component BP which handles the hull suspended by the gasbag (which I was experimenting with to see if it would solve this problem) and as you can see from the image, the skeletal mesh is moving from the capsule.

I have been messing with this for days now and have tried various things, googled, AI’d, etc–but i am seriously stumped. AFAIK, the skeletal mesh should stay with the capsule as it is a child of the root component which is the capsule. When i am not using the physics constraint, it behaves more normally (still a bit of feet clipping going on when the rowboat-like hull is on the ground, the guys feet clips through a bit).

Hoping for some guru to give me some guidance here, if not on the issue, on how to properly accomplish a physics gondola-like structure suspended from a gasbag–a physics airship.