Skeletal Mesh merge, physic asset and cloth simulation problems

Did you manage to solve it?
Having the same issue.

Also your plugin is not working in 4.23.1 and it is not rebuilding with following errors:

SkeletalMeshMergerBPLibrary.h(58) LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
SkeletalMeshMergerBPLibrary.h(61) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
SkeletalMeshMerger/Public/SkeletalMeshMergerBPLibrary.h(64) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
SkeletalMeshMergerBPLibrary.h(67) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
SkeletalMeshMergerBPLibrary.h(70) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
SkeletalMeshMergerBPLibrary.h(74) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
SkeletalMeshMergerBPLibrary.h(78) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.