so I wanted to use the code epic provided in their docs for modular characters to create a merged skeletal mesh.
I managed to update the code and get it working and also exposed it to blueprint.
See the code here in my github:
But there is still a problem, there is no physics asset for the now created mesh, and only having one for the skeleton can’t seem right since the assets of the parts might variate in size.
How would I go about creating a physics asset for the now created Skeleton by merging the physic assets from the parts together?
Also when applying one pre-made physics asset working for all parts cloth simulation stops working.
It would be really great if we could get this working together.
I hope to get some answers.