Skeletal Mesh Material like Crimson Desert

Hello everyone!

In the game Crimson Desert, when you kill an enemy, your health regenerates slightly, and at the same time, an effect plays on the character’s body from bottom to top. I think we can achieve this using a material in the Unreal Engine. I’ve tried creating this material using various AI systems, but the results weren’t very promising. How can I achieve this?

Hi,

Yes you can do with materials. In your material make an emissive and lerp with an Alpha value. Promote Alpha value to a parameter and from your health system change the parameter when regeneration happens.

Additionally you can use Niagara with mesh sampling to spawn particles from the hair mesh positions (vertex, triangle)

Let us know.