Skeletal mesh LODs stop working with physical asset simulation

Hello! I use UE 4.24.3 in my project, and I ran into this problem that when I turn on the simulation of a physical asset, the LODs on the skeletal mesh stop working.

These LODs do not disappear, they still work if I turn off the simulation.
In addition, I can switch LODs in the physical asset editor, and I can see that the physics works fine for each LOD. But in the viewport and in the game, the LODs are not switched. They seem to be stuck on LOD 0

I’m trying to do physics for the hair and I need the hair to have LODs and the physics asset to work with simulation enabled.

Perhaps there is some setting that I did not notice?
Is there a way to make LODs work while simulating a physical asset?