Skeletal mesh LOD system Broken

It’s not that the LODs are not working, but the fact that for skeletal meshes the min LODs change if the View Distance Quality setting is set to low. I had the same issue and setting the View Distance setting to high fixed the problem. If you don’t want players to notice the low LODs even if they set the View Distance setting to low, just always set it to high regardless. This will obviously will impact performance depending on the game, but in the game I am currently developing this wasn’t an issue.