Skeletal mesh LOD system Broken


I still couldn’t figure out why LODs don’t work in UE5.0.3. I just created a new project and chose a third-person template. I made fewer polygons on LOD1 and LOD2, so that it would be better visible. And what do we get? It turns out that the engine ignores all LODs and always points to the lowest of them. What does epic games mean by that? You show us all sorts of “Cool stuff” and at the same time break the engine base. Has Tod fired you there yet? I would have fired you…

It’s not that the LODs are not working, but the fact that for skeletal meshes the min LODs change if the View Distance Quality setting is set to low. I had the same issue and setting the View Distance setting to high fixed the problem. If you don’t want players to notice the low LODs even if they set the View Distance setting to low, just always set it to high regardless. This will obviously will impact performance depending on the game, but in the game I am currently developing this wasn’t an issue.