Skeletal mesh LOD system Broken


I still couldn’t figure out why LODs don’t work in UE5.0.3. I just created a new project and chose a third-person template. I made fewer polygons on LOD1 and LOD2, so that it would be better visible. And what do we get? It turns out that the engine ignores all LODs and always points to the lowest of them. What does epic games mean by that? You show us all sorts of “Cool stuff” and at the same time break the engine base. Has Tod fired you there yet? I would have fired you…