Hey,
I love the Reduction Settings of Static Meshes,
I´m using it to reduce the amount of triangles for my Animals (I´m really not good at modelling lowpoly) and then I create LODs in Blender for my Skeletals.
Would be nice if this feature would come to the Skeletals too^^
It appears to me this is the final goal: to have easy to use LOD system for every kind of applicable mesh. The new ProxyLOD system (experimental in 4.19) is another part of this effort.
Well, we almost did have it - with integrated Simplygon in 4.18, but, as I understand, the integration got fully removed in 4.19 in favor of UE’s own LOD generator, which does not support skeletal meshes. I wish they kept Simplygon for the time they haven’t yet fully recreated its functionality.
Yea, developers are in a precarious place right now.
We’re slated to release a game soon and are using 4.20. If we can’t use Simplygon or an engine tool for skeletal meshes, our only option is to LOD with an external 3d modeling application, which would be incredibly time consuming for a large project such as ours.
I just checked my 4.22.2 build and everything is still there.
Open your Skel Mesh and then look under LOD Settings. You can set the number of LODs you want and apply. Then under each LOD in the Asset Details panel adjust the Reduction Settings as needed.