Skeletal Mesh LOD not working if it´s inside a Blueprint

I have a Skeletal Mesh with LOD, when I put the Mesh on the scene, the LOD works fine even with the animation. But when I create a Blueprint with the Skeletal Mesh or I use it inside another blueprint, the LOD stops working. Anyone knows hot to use LODs with a Skeletal Mesh inside a Blueprint? because I am generating 135 clones of the same Skeletal Mesh and that was for using LODs and not having the high polygon count.

Thanks !

Sorry to resumate this, but anyone found a solution to this?

At the end it didn´t use LODs, but no I didn´t have a solution…