Hi everyone, I have been trying to understand for the past couple of days how physics work, I thought I had the gist of it, turns out I was in the complete opposite since I cannot fix this seemingly simple issue. Any help and time spent on this is extremely appreciated!
I have so far tried the following: physics asset tinkering, bp physics tinkering
Best in my opinion outcome this far was that it does collide with the ground but it just breaks apart even though I am kind of sure it’s welded together, also animation is just cursed when it’s broken apart
Beneath this text you might be able to understand what I mean I hope I showed the issue correctly (wheels just go through the ground without any consequences as in even the slightest bit of friction/push)
I got some information on this, I mean I did try it just no clue if I did it correctly but here is the information I got from the creator of the spaceship + animation + physics asset:
{
- try via physics setup: play with tools tab > primitive types, hull count > generate all bodies;
- use virtual box collider in hide/unhide mode: landing gear on - box collider unhide, gear off - box hide.
}
Thank you in advance!