Skeletal Mesh Landing Gear environment clipping

Hi everyone, I have been trying to understand for the past couple of days how physics work, I thought I had the gist of it, turns out I was in the complete opposite since I cannot fix this seemingly simple issue. Any help and time spent on this is extremely appreciated!
I have so far tried the following: physics asset tinkering, bp physics tinkering
Best in my opinion outcome this far was that it does collide with the ground but it just breaks apart even though I am kind of sure it’s welded together, also animation is just cursed when it’s broken apart

Beneath this text you might be able to understand what I mean I hope I showed the issue correctly (wheels just go through the ground without any consequences as in even the slightest bit of friction/push)

I got some information on this, I mean I did try it just no clue if I did it correctly but here is the information I got from the creator of the spaceship + animation + physics asset:
{

  • try via physics setup: play with tools tab > primitive types, hull count > generate all bodies;
  • use virtual box collider in hide/unhide mode: landing gear on - box collider unhide, gear off - box hide.
    }

Thank you in advance!

I have also added a capsule collision that is welded on the sides, on it’s own it does collide with everything just as intended, but when welded onto the ship it’s like it doesnt exist anymore