Recently I added ranged weapons to my game and a bug I already have with melee weapon is now emphasized.
My game is an open world with world composition enabled and when I walk away from the spawn point the character mesh and the weapons in her hands show a jitter problem.
Most of the game is played around 3km away from the origin.
The weapons are skeletal mesh attached to a socket on the character’s skeleton. Some weapons have animations, some not.
I already tried with “World Origin Rebasing” but it doesn’t fix the problem.
Recently I dowloaded the “Shooter Game” from the epic launcher and despite the “Animation Blueprints” of both projects is completlely different, I have the same exact problem.
Video that show the problem on both projects: UE 4.21.1 jitter bug - YouTube