Skeletal Mesh issues withsyncing changes to Blueprint character class

Hello, I’m new with learning about skeletal meshes and attaching objects to them. I was attempting to attach a shield to my Skeletal Mesh and I accidentally altered a bone on the left arm: When I was adjusting the shield position I accidentally adjusted this bone: “lowerarm_twist_02_l”. I was able to revert it back to normal on the skeleton and resaved the changes. However, my HeroCharacter BP Class doesn’t have these changes reflected. I tried to reimport the Skeletal Mesh by exporting then importing it again and then reattaching that skeletal mesh to the BP class, however that doesn’t seem to do anything. I’m not exactly sure how to fix this. - Skeletal Mesh - BP Character Class