Skeletal Mesh is visible in Blueprint, invisible in editor and play?

Heyo!
I imported my mesh and I can see it in the blueprint I placed it in, but when I put that in the scene, only it’s shadow is seen? Is there something I’m missing to get the mesh to be seen also?

Hey @Hydroxate, welcome back to the Unreal community!

Can you check to make sure your actor and its mesh are not set to hidden? The actor can be set to hidden as well as the mesh; the mesh also has “hidden shadow” as an option which would cause the shadow to render while the mesh does not.

If those are all unchecked, can you try throwing another material on your mesh? Any material will do, just need to rule out an issue with the material itself.

I hope this information helps, and good luck!

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