I have migrated the HeroFPP assets from the Shooter Game example project.
After starting a new First Person Shooter project, I wanted to swap the original HeroFPP skeletal mesh with the one from the example project.
When I do this I notice that it is rotated 90 degrees to the right. Even the weapons are doing this too.
Am I missing something here?
Is it preference what way the forward facing rotation is? I thought it was to face the direction that X increases at.
