Skeletal mesh is not visible in mobile preview after updating to UE4.21

Hey,

I too have just discovered this also. I’m working on whitebox level of my game I’m developing and everything has been working perfectly. I upgraded to v21 and only today have had a chance to do more development on it. I decided to test it on my Android device which is a Galaxy S7 and nothing! It’s like I’m playing true FPS when it’s a TPP game so all animations work such as turning left, right, jumping up and sliding down but it’s invisible. I have also placed the character in the scene just running towards me, and after disconnecting the NPC’s damage and placed it in the scene, it too is invisible. The meshes are there as I collide with them, of course, but it’s just like the invisible man! Gone! I tested it on the lower version, V20 (I even went lower again right down to V17 and working fine still), working beautifully, but for V21…invisible. Yes I have invincibility in the game and it looks funky seeing just that appear when you collect it but I didn’t want invisibility :op Like the above mine too has no where near the max bone count for mobile devices, even less than the above as mine are cartoon style characters, both player and NPC. Is there any word what on earth this could be?

Thanks guys and gals

Regards
Shez

PS: I also added 2 characters from a game I had published on Google Play recently that work perfectly in the game into this one, it too was invisible so it appears to be an issue with v21 of the engine.