Skeletal mesh is backwards in first person view

I have a system similar to that of the Shooter Game sample. I have my character blueprint which holds the first person hands mesh and my weapon blueprint which holds the first person weapon mesh. The weapon’s position is dictated by a socket located within the hands skeleton.

The weapon is in the correct location, however it is backwards (weapon barrel pointing towards camera). Take a look at the picture attached to see what I mean.

How can I fix this?

I simply rotated the socket (relative location) 180 degrees and it fixed my issue.