Skeletal mesh interpolation when using replication

My apologies for the youtube link, since I just signed up unreal won’t let me post a video on the site

Video

I have just discovered that skeletal mesh components on character blueprints have a built in interpolation (at least when replicating) that I have demonstrated here by this video I took where the green capsule is attatched to a static mesh component and the regular player bean is attatched to the default skeletal mesh

Screenshot 2023-11-12 033656

If anyone could tell me how to alter the settings for this so I can change how fast the interp is or if I should disable it entirely to make my own to tweak the settings, please let me know. Any knowledge appreciated.