I have downloade a skeletal mesh from the marketplace.
When i drag the skeletal mesh into my game and turn on “simulate physics”. It falls down like a ragdoll.
But when i make in actor blueprint and add the skeletal mesh to it and then turn on “simulate physics” the knight does not fall down.
Why does this not happen?
Little bit of backstory: i want to program an AI so the knight will follow you around and if you shine you flashlight on it will fall down. That why i neeed it to be an actor and be able to fall down.