Skeletal Mesh Inheritage

Hello there, i ve a Problem with my Skeletal Mesh in BluePrint inheritage (create BluePrint baset on this).
In Children BPs i can change the Skeletal Mesh, and it’s animation and it works fine, but when it comes to sockets, it shows either the Parent BPs Skeletal Mesh Sockets or (if i keep it empty in Parent) → none.
Shouldnt it allow me to use the actual Sockets? Maybe i can assign those by Runtime, as it wants just a String … but i really want to do this not on runtime.



ok tested in 4.9 … and it works there like supposed :frowning: i may have to update then