Currently we can set wheter a Skeletal Mesh casts Capsule Shadows for every (in)direct Light. But in many cases you want Capsule Shadows only for specific Lights.
I would like to have the option to set this for every Light individually. A Sun may cast Capsule Shadows directly, but not a Point Light with zero Source Radius.
The Angle of the Capsule Shadows should be determined by the Source Radius/Angle of the Light, just like regular DF Soft Shadows.
I just realized that Capsule Shadows only appear in static lit environments. Any chance to get it working for dynamic lighting?