Hello everybody!
I want to create a sophisticated skeletal mesh consisting of several similar/equal submeshes and animations. I use Blender 2.78c and UE 4.16 (i. e. the latest versions).
My object is based on a simple mesh with an armature and an animation. Now I just want to copy mesh and animation three times, so that the centers of the resulting four objects build a tetrahedron. To understand what I mean, see the following screenshots of my unfold animation:
But this is only a preview!!! I made it “by hand” in a very tedious way. For my actual mesh and animation (that do not exist yet), I want to avoid animating four times instead of once as this animation shall be much more complicated. So the above works great, but I am asking for a clever way to simplify the task and to copy skeleton and animation. (Copying/Linking the base mesh and/or surface material would be a plus :-))
If you want to test yourself using my [blender file][4]: Look at layer 2. There you have got only one of the four arms including an animation. Copying and rotating this arm is a little bit tricky. (Hint: Use rotation mode ZYX and angles 60° for Z and -109.47° for Y.) Find out how to get the result into one mesh and one armature without destroying or rebuilding the animation. Layer 1 contains the tediously hand-made result, as I mentioned above.
Please note: This seems like a pure Blender specific question, but it is not. There are several ways to do this comfortably just in Blender, but no solution can be exported via FBX to Unreal.
Thanks, Frank