Skeletal mesh importer cuts mesh over UV seams

To circumvent this issue, I

  1. Double click the Skeletal Mesh to open in Editor and click the “Make Static Mesh” button at the top. Then save as a new StaticMesh.
  2. Right click the new StaticMesh and “Convert to Skeletal Mesh”
  3. Open up the new Skeletal Mesh in editor and click the “Editing Tools” button at the top.
  4. Click Mesh Processing>Weld.
  5. I put the “Tolerance” up to 100 and switch “Split-Attribute Welding” to “On Full Mesh”. then hit the “Weld Edges” [Accept] button below the model. ( don’t know if that make a difference or not, but that’s what I did.) You may need to lower these settings, i dunno.

And there, I now have a seamless Skeletal Mesh.

For some reason, “Weld” won’t work for me unless I do this ridiculous ritual…

Hope it helps.