As the title states my skeletal mesh has no collision despite collisions being enabled.
Screenshot of BP:
Short clip of issue:
Weirdly the collision does work if the object I hit has physics enabled, otherwise not. Also does not collide with landscape.
The Skeletal Mesh is attached to a wheelchair which is physics simulated, not sure if that makes a difference.
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I tried remaking the Physics Asset several times, no change
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I tried turning on/off ccd + various other settings which had no effect
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I tried different skeletal meshes, including the default Unreal mannequin
I’m probably making some blatant mistake here, but I really don’t see it. Any help is much appreciated. Thanks.