Hello. I have a simplest skeletal mesh. 1 root object (mesh) and several child objects (meshes). No animations. No imported bones. How can i get world coordinates of any child object? or transform child objects in any way via blueprints. Thank you.
Hello. I have a simplest skeletal mesh. 1 root object (mesh) and several child objects (meshes). No animations. No imported bones. How can i get world coordinates of any child object? or transform child objects in any way via blueprints. Thank you.