Does anyone know what the cause of this is? sometimes randomly when my creature is moving his tail which has physics enabled to allow it to flop around freely, it gets stuck in place and just stretches the more the AI moves.
It doesn’t happen when physics are disabled so I don’t think it’s the mesh itself.
If anyone knows what’s causing this and could help it would be greatly appreciated.
with further testing I think it’s the ‘physical animation’ settings in the physics asset.
The down side is that I need these settings to adjust the ‘floppiness’ of it, but if I change any of these settings the mesh gets stuck again…