[MENTION=2200]Enter Reality[/MENTION]
I tried to look this feature up in MH, but the option is only available when exporting as .dae, since I don’t use any program’s related to this extension, I looked it up in Blender, and yes it is available over there and I already exported it and imported everything into UE4, but the above problem still persist’s.
A neat thing to mention: before this post was created every single model was completely normal (except for the height of each model). I guess this is connected to my export setting’s in Blender (when I export with version “FBX 7.4 binary” my model is tall as ****, when using “FBX 6.1 ASCII” the height is normal, but it is flipped over, no matter if Zup oder Yup), and before ye ask: I already set up my display setting’s in Blender for UE4 and MH.
I just tried exporting a second SM from MH to Blender with the Rigify function, but 1) it didn’t to anything to fix my first issue and 2) it caused even more problem’s (missing bone’s, but it’s more likely that I used without proper setting’s).
Cheers.