I have been running into massive problem’s lately, but I kinda solved them, but that only spawned even more problem’s (though the following is more like a half-fixed problem I always get).
Long story short: I created a Skeletal Mesh and everything with it in MakeHuman, exported/imported it to Blender and from there I exported/imported it to UE4 (the reason behind this is that when I export a .fbx from MH I don’t have a root bone on my skeletal mesh, for what ever reason) and now 1) my character is flipped 90° toward’s the ground (face on ground) and secondly I retargeted the bones and I tried to use use “Ratarget Anim Assets” and it was deemed incompatible, I used the skeleton anyways, but the pose freaked out…
Here’s a photo of the skeletal mesh (btw in Blender the SM is perfectly standing feet on ground)
And here’s a screeny of the animation I tried to retarget (I rotated it 90° upwards manually btw)
I hope I don’t need to attach more thing’s. Well, I will try fixing everything myself. If I have gotten it to work, I will reply to this thread immediately with the solution.
Well then, I hope you can help me, guys/girls! If you need more info’s, just tell in the replie’s, I will then reply ASAP. Till then, folks!
Edit’s done: grammar issue’s solved (1)