Skeletal mesh flickering

I’m trying to animate a skeletal mesh. I made it on Blender and export mesh and animation to UE4.25, but doesn’t work as it should. When I walk arround the mesh it flicks, appear and disappear based on angle or whatever, idk. I don’t really know what to do. I tried to animate a static mesh, but I don’t get success. The animation is ready and runs good, but the actor keep the flick and I will be very bad for a final project :confused:

There’s a video I found and looks like my problem: UE4 video of skeletal mesh flickering - YouTube

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Looks like the render bounds are incorrect.

When rendering mesh, if bounds are outside frustum, mesh is culled.

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you are a god!