Skeletal Mesh Flickering

My character has a IdleRun blendspace, but if the speed goes from 1200 to 0 immediatly e.g. with keyboard input, there’s a little flicker with the animation, I assume because the bones try to readjust? Is there a way to add interpolation to this?

Or maybe it’s something else that I haven’t thought of.

Here’s a video of the flicker when the character turns.

Thank you!

I figured it out. I made a turn rate for the character so that the turn from 90 degrees to -90 degrees happens over multiple frames and I increased Target Weight Interpolation Speed in the Blend Space to 10.0.