My character has a IdleRun blendspace, but if the speed goes from 1200 to 0 immediatly e.g. with keyboard input, there’s a little flicker with the animation, I assume because the bones try to readjust? Is there a way to add interpolation to this?
Or maybe it’s something else that I haven’t thought of.
Here’s a video of the flicker when the character turns.
https://www.youtube.com/watch?v=uGrDYaXYzT8&feature=youtu.be
Thank you!