I’ve run into something of a problem with a character I’ve been building. Everything builds fine in Maya, but when I export the character into an FBX for UE4, it gets weird. Materials don’t apply properly anymore. When I import that FBX into maya, the same issue is apparent.
By materials not applying properly, I mean something applied to the FaceMaterial only covers about half of the face, and something applied to the body will cover random parts of the body instead of all of it.
Here’s and appropriate picture: