Hi,
We have a creature that spawns into the game by emerging from underground. For this purpose:
- its Entry animation state is the “Burrowed” one
- the skeletal mesh components is set to “Always tick pose, refresh bones only when rendered” because we naturally do not want the mesh to animate on the dedicated server and we were informed that this was the way to do it.
Now the problem is that the skeleton mesh of the creature is “frozen” in the burrowed/underground (entry) state unless:
- a camera (player’s or even viewport) goes underground to see it
- a camera (player’s or even viewport) get within 3000 uu of the mesh.
The moment one of the above happens, the mesh updates on the next tick. The character blueprint update fine, and so does the anim blueprint. I can see that the state machine is “walking” and not “burrowed” state, but the mesh will not budge. This is a massive problem because we have mechanics that rely on traces being able to hit the character mesh, but if it’s stuck underground, they cannot. We have no idea where the 3000 uu comes from or even why the bone update is dependent on the camera. Is it a setting we may have mistakenly set, or is it hard-coded into the “Am I being rendered?” check?
Have you got any ideas on what might be causing this?
Kind regards,
Marcin Dudkowski