The way I did it was open the T-pose file, collapse the Mesh Baker and it seems to work, but when I import an animation (update the T-pose animation) that’s when the rig disconnects for some reason.
The way I did it was open the T-pose file, collapse the Mesh Baker and it seems to work, but when I import an animation (update the T-pose animation) that’s when the rig disconnects for some reason.