Skeletal Mesh Disappears When looking in a specific Direction

I am using unreal engine five but the issue still exists in 4.27. The skeletal mesh disappears when looking in 4 specific directions, and the skeletal mesh still produces a shadow which can be seen when looking down. Not sure why this is happening soo i’m hopping someone has had a similar problem and solved it.

Video of Error

go to engine settings and set clip plane to 0.0001 I hope this will fix this issue.